【SYSTEM LOG】
    2019.05.21  22:03:52


================================================================================
Initialize...
================================================================================
------------------------------------------------------------
    Initialize TextureManager...
------------------------------------------------------------
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    Initialize Screen...
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------------------------------------------------------------
    Initialize TextArea...
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    Initialize Joystick...
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    1個のジョイスティックが見つかりました。
    ジョイスティックの名前は:
        USB,2-axis 8-button gamepad  

------------------------------------------------------------
    Initialize Event...
------------------------------------------------------------
------------------------------------------------------------
    Initialize SoundManager...
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    Load Texture [Data/font.pgm] ...    OK
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    Initialize DefaultFont16x32...
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------------------------------------------------------------
    Initialize DefaultFont16x32...
------------------------------------------------------------
------------------------------------------------------------
    Initialize DefaultFont8x16...
------------------------------------------------------------
------------------------------------------------------------
    Initialize TaskManager...
------------------------------------------------------------

    Set Random Seed : 0x0167ba00

================================================================================
BEGIN USER...
================================================================================
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    SCENE: NULL SCENE
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------------------------------------------------------------
    SCENE: Logo
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------------------------------------------------------------
    SCENE: Title
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    Load Texture [Image/Demo/Title/title.bmp] ...    OK
    Load Texture [Image/Effect/line.png] ...    OK
    Load Texture [Image/Effect/ball.png] ...    OK
    Load BGM [Sound/Demo/Title/flower.mp3] ...    OK
    Load  SE [Sound/Demo/Title/on03.wav] ...    OK
    Load  SE [Sound/Demo/Title/decide10.wav] ...    OK
    Load Texture [Image/Effect/enemy_fire.png] ...    OK
    Load Texture [Image/Effect/ball.png] ...    Load Texture [Image/Effect/nova00.bmp] ...    OK
    Load Texture [Image/Effect/nova01.bmp] ...    OK
    Load Texture [Image/Effect/nova02.bmp] ...    OK
    Load Texture [Image/Effect/flare.bmp] ...    OK
    Load Texture [Image/Effect/doughnut.png] ...    OK
    Load Texture [Image/Effect/wing01.png] ...    OK
    Load Texture [Image/Effect/wing02.png] ...    OK
    Load Texture [Image/Effect/ring01.bmp] ...    OK
    Load Texture [Image/Effect/ring02.bmp] ...    OK
    Load Texture [Image/Effect/snow00.png] ...    OK
    Load Texture [Image/Effect/star00.png] ...    OK
    Load Texture [Image/Effect/pikapika.png] ...    OK
    Load Texture [Image/Effect/line.png] ...    Load Texture [Image/Effect/ivy.png] ...    OK
    Load Texture [Image/Effect/hourglass.png] ...    OK
    Load Texture [Image/Effect/core.png] ...    OK
    Load Texture [Image/Effect/sun.png] ...    OK
    Load Texture [Image/Effect/wing00.png] ...    OK
    Load Texture [Image/Effect/ne.png] ...    OK
    Load Texture [Image/Effect/usi.png] ...    OK
    Load Texture [Image/Effect/u.png] ...    OK
    Load Texture [Image/Effect/inu.png] ...    OK
    Load Texture [Image/Effect/barrier_bomb.bmp] ...    OK
    Load Texture [Image/Effect/barrier_red.bmp] ...    OK
    Load Texture [Image/Effect/barrier_blue.bmp] ...    OK
    Load Texture [Image/Effect/powup.bmp] ...    OK
    Load Texture [Image/Effect/off_skill.bmp] ...    OK
    Load Texture [Image/Effect/def_skill.bmp] ...    OK
    Load Texture [Image/Effect/death_skill.png] ...    OK
    Load Texture [Image/Effect/bakuhatu02.bmp] ...    OK
    Load  SE [Sound/Effect/Ex/WindA@08.wav] ...    OK
    Load  SE [Sound/Effect/Ex/pattern05.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze00.wav] ...    OK
    Load  SE [Sound/Effect/Ex/pattern05.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze00.wav] ...    OK
    Load  SE [Sound/Effect/Ex/pattern05.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze00.wav] ...    OK
    Load  SE [Sound/Effect/Ex/swing23_b.wav] ...    OK
    Load  SE [Sound/Effect/Ex/pattern05.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze00.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze02.wav] ...    OK
    Load  SE [Sound/Effect/Ex/pattern05.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze00.wav] ...    OK
    Load  SE [Sound/Effect/Ex/pattern05.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze00.wav] ...    OK
    Load  SE [Sound/Effect/Ex/WindA@08.wav] ...    OK
    Load  SE [Sound/Effect/Ex/pattern05.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze00.wav] ...    OK
    Load  SE [Sound/Effect/Ex/pattern05.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze00.wav] ...    OK
    Load  SE [Sound/Effect/Ex/pattern05.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze00.wav] ...    OK
    Load  SE [Sound/Effect/shoot13.wav] ...    OK
    Load  SE [Sound/Effect/crash16_b.wav] ...    OK
    Load  SE [Sound/Effect/decide11.wav] ...    OK
    Release Texture [Image/Demo/Title/title.bmp] ...
    Release Texture [Image/Effect/line.png] ...
    Release Texture [Image/Effect/ball.png] ...
    Release BGM [Sound/Demo/Title/flower.mp3] ...
    Release SE  [Sound/Demo/Title/on03.wav] ...
    Release SE  [Sound/Demo/Title/decide10.wav] ...
    Release SE  [Sound/Effect/Ex/WindA@08.wav] ...
    Release SE  [Sound/Effect/Ex/pattern05.wav] ...
    Release SE  [Sound/Effect/Ex/freeze00.wav] ...
    Release SE  [Sound/Effect/Ex/pattern05.wav] ...
    Release SE  [Sound/Effect/Ex/freeze00.wav] ...
    Release SE  [Sound/Effect/Ex/pattern05.wav] ...
    Release SE  [Sound/Effect/Ex/freeze00.wav] ...
    Release SE  [Sound/Effect/Ex/swing23_b.wav] ...
    Release SE  [Sound/Effect/Ex/pattern05.wav] ...
    Release SE  [Sound/Effect/Ex/freeze00.wav] ...
    Release SE  [Sound/Effect/Ex/freeze02.wav] ...
    Release SE  [Sound/Effect/Ex/pattern05.wav] ...
    Release SE  [Sound/Effect/Ex/freeze00.wav] ...
    Release SE  [Sound/Effect/Ex/pattern05.wav] ...
    Release SE  [Sound/Effect/Ex/freeze00.wav] ...
    Release SE  [Sound/Effect/Ex/WindA@08.wav] ...
    Release SE  [Sound/Effect/Ex/pattern05.wav] ...
    Release SE  [Sound/Effect/Ex/freeze00.wav] ...
    Release SE  [Sound/Effect/Ex/pattern05.wav] ...
    Release SE  [Sound/Effect/Ex/freeze00.wav] ...
    Release SE  [Sound/Effect/Ex/pattern05.wav] ...
    Release SE  [Sound/Effect/Ex/freeze00.wav] ...
    Release Texture [Image/Effect/enemy_fire.png] ...
    Release Texture [Image/Effect/nova00.bmp] ...
    Release Texture [Image/Effect/nova01.bmp] ...
    Release Texture [Image/Effect/nova02.bmp] ...
    Release Texture [Image/Effect/flare.bmp] ...
    Release Texture [Image/Effect/doughnut.png] ...
    Release Texture [Image/Effect/wing01.png] ...
    Release Texture [Image/Effect/wing02.png] ...
    Release Texture [Image/Effect/ring01.bmp] ...
    Release Texture [Image/Effect/ring02.bmp] ...
    Release Texture [Image/Effect/snow00.png] ...
    Release Texture [Image/Effect/star00.png] ...
    Release Texture [Image/Effect/pikapika.png] ...
    Release Texture [Image/Effect/ivy.png] ...
    Release Texture [Image/Effect/hourglass.png] ...
    Release Texture [Image/Effect/core.png] ...
    Release Texture [Image/Effect/sun.png] ...
    Release Texture [Image/Effect/wing00.png] ...
    Release Texture [Image/Effect/ne.png] ...
    Release Texture [Image/Effect/usi.png] ...
    Release Texture [Image/Effect/u.png] ...
    Release Texture [Image/Effect/inu.png] ...
    Release Texture [Image/Effect/barrier_bomb.bmp] ...
    Release Texture [Image/Effect/barrier_red.bmp] ...
    Release Texture [Image/Effect/barrier_blue.bmp] ...
    Release Texture [Image/Effect/powup.bmp] ...
    Release Texture [Image/Effect/off_skill.bmp] ...
    Release Texture [Image/Effect/def_skill.bmp] ...
    Release Texture [Image/Effect/death_skill.png] ...
    Release Texture [Image/Effect/bakuhatu02.bmp] ...
    Release SE  [Sound/Effect/shoot13.wav] ...
    Release SE  [Sound/Effect/crash16_b.wav] ...
    Release SE  [Sound/Effect/decide11.wav] ...
    Load Texture [Image/Bullet/enemy_bullet_normal_green_small.pcg] ...    OK
    Load Texture [Image/Bullet/enemy_bullet_normal_orange_small.pcg] ...    OK
    Load Texture [Image/Bullet/enemy_bullet_normal_blue_small.pcg] ...    OK
    Load Texture [Image/Bullet/enemy_bullet_normal_red_small.pcg] ...    OK
    Load Texture [Image/Bullet/enemy_bullet_normal_yellow_small.pcg] ...    OK
    Load Texture [Image/Bullet/enemy_bullet_normal_b_blue_small.pcg] ...    OK
    Load  SE [Sound/Bullet/voice032_a.wav] ...    OK
    Load Texture [Image/Effect/ball.png] ...    OK
    Load Texture [Image/Effect/line.png] ...    OK
    Load  SE [Sound/PC/coin01.wav] ...    OK
    Load  SE [Sound/PC/on11.wav] ...    OK
    Load  SE [Sound/PC/on03.wav] ...    OK
    Load  SE [Sound/PC/crash22_a.wav] ...    OK
    Load  SE [Sound/PC/freeze09.wav] ...    OK
    Load  SE [Sound/PC/freeze08.wav] ...    OK
    Load  SE [Sound/PC/freeze07.wav] ...    OK
    Load Texture [Image/Effect/enemy_fire.png] ...    OK
    Load Texture [Image/Effect/ball.png] ...    Load Texture [Image/Effect/nova00.bmp] ...    OK
    Load Texture [Image/Effect/nova01.bmp] ...    OK
    Load Texture [Image/Effect/nova02.bmp] ...    OK
    Load Texture [Image/Effect/flare.bmp] ...    OK
    Load Texture [Image/Effect/doughnut.png] ...    OK
    Load Texture [Image/Effect/wing01.png] ...    OK
    Load Texture [Image/Effect/wing02.png] ...    OK
    Load Texture [Image/Effect/ring01.bmp] ...    OK
    Load Texture [Image/Effect/ring02.bmp] ...    OK
    Load Texture [Image/Effect/snow00.png] ...    OK
    Load Texture [Image/Effect/star00.png] ...    OK
    Load Texture [Image/Effect/pikapika.png] ...    OK
    Load Texture [Image/Effect/line.png] ...    Load Texture [Image/Effect/ivy.png] ...    OK
    Load Texture [Image/Effect/hourglass.png] ...    OK
    Load Texture [Image/Effect/core.png] ...    OK
    Load Texture [Image/Effect/sun.png] ...    OK
    Load Texture [Image/Effect/wing00.png] ...    OK
    Load Texture [Image/Effect/ne.png] ...    OK
    Load Texture [Image/Effect/usi.png] ...    OK
    Load Texture [Image/Effect/u.png] ...    OK
    Load Texture [Image/Effect/inu.png] ...    OK
    Load Texture [Image/Effect/barrier_bomb.bmp] ...    OK
    Load Texture [Image/Effect/barrier_red.bmp] ...    OK
    Load Texture [Image/Effect/barrier_blue.bmp] ...    OK
    Load Texture [Image/Effect/powup.bmp] ...    OK
    Load Texture [Image/Effect/off_skill.bmp] ...    OK
    Load Texture [Image/Effect/def_skill.bmp] ...    OK
    Load Texture [Image/Effect/death_skill.png] ...    OK
    Load Texture [Image/Effect/bakuhatu02.bmp] ...    OK
    Load  SE [Sound/Effect/Ex/WindA@08.wav] ...    OK
    Load  SE [Sound/Effect/Ex/pattern05.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze00.wav] ...    OK
    Load  SE [Sound/Effect/Ex/pattern05.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze00.wav] ...    OK
    Load  SE [Sound/Effect/Ex/pattern05.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze00.wav] ...    OK
    Load  SE [Sound/Effect/Ex/swing23_b.wav] ...    OK
    Load  SE [Sound/Effect/Ex/pattern05.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze00.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze02.wav] ...    OK
    Load  SE [Sound/Effect/Ex/pattern05.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze00.wav] ...    OK
    Load  SE [Sound/Effect/Ex/pattern05.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze00.wav] ...    OK
    Load  SE [Sound/Effect/Ex/WindA@08.wav] ...    OK
    Load  SE [Sound/Effect/Ex/pattern05.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze00.wav] ...    OK
    Load  SE [Sound/Effect/Ex/pattern05.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze00.wav] ...    OK
    Load  SE [Sound/Effect/Ex/pattern05.wav] ...    OK
    Load  SE [Sound/Effect/Ex/freeze00.wav] ...    OK
    Load  SE [Sound/Effect/shoot13.wav] ...    OK
    Load  SE [Sound/Effect/crash16_b.wav] ...    OK
    Load  SE [Sound/Effect/decide11.wav] ...    OK
    Load Texture [Image/Fix/fix_string.png] ...    OK
    Load Texture [Image/Fix/fix_onpu.pcg] ...    OK
    Load Texture [Image/Fix/fix_rank.pcg] ...    OK
    Load Texture [Image/Fix/fix_bomb_gauge.pcg] ...    OK
    Load Texture [Image/Fix/fix_boss.pcg] ...    OK
    Load Texture [Image/Fix/belt.png] ...    OK
    Load Texture [Image/Fix/round.pcg] ...    OK
    Load Texture [Image/Fix/round_no.pcg] ...    OK
    Load Texture [Image/Fix/ready.pcg] ...    OK
    Load Texture [Image/Fix/fight.pcg] ...    OK
    Load Texture [Image/Fix/bonus.pcg] ...    OK
    Load Texture [Image/Fix/bonus_score.pcg] ...    OK
    Load Texture [Image/Fix/break.pcg] ...    OK
    Load Texture [Image/Fix/break_score.pcg] ...    OK
    Load Texture [Image/Fix/perfect.pcg] ...    OK
    Load Texture [Image/Fix/perfect_score.pcg] ...    OK
    Load Texture [Image/Fix/full_power.pcg] ...    OK
    Load Texture [Image/Fix/full_mana_gauge.pcg] ...    OK
    Load Texture [Image/Fix/scratch_force_release.pcg] ...    OK
    Load Texture [Image/Fix/spell_wind.pcg] ...    OK
    Load Texture [Image/Fix/spell_blood.pcg] ...    OK
    Load Texture [Image/Fix/spell_illusion.pcg] ...    OK
    Load Texture [Image/Fix/spell_time.pcg] ...    OK
    Load Texture [Image/Fix/spell_light.pcg] ...    OK
    Load Texture [Image/Fix/spell_glow.pcg] ...    OK
    Load Texture [Image/Fix/spell_storm.pcg] ...    OK
    Load Texture [Image/Fix/spell_bubble.pcg] ...    OK
    Load Texture [Image/Fix/spell_polarity.pcg] ...    OK
    Load  SE [Sound/Fix/bell08.wav] ...    OK
    Load  SE [Sound/Fix/metal38.wav] ...    OK
    Load  SE [Sound/Fix/chari14_b.wav] ...    OK
    Load  SE [Sound/Fix/chari15_b.wav] ...    OK
    Load  SE [Sound/Fix/metal34_b.wav] ...    OK
    Load  SE [Sound/Fix/metal33_b.wav] ...    OK
    Load  SE [Sound/Demo/Pause/se04.wav] ...    OK
    Load  SE [Sound/Demo/Title/on03.wav] ...    OK
------------------------------------------------------------
    SCENE: Game
------------------------------------------------------------
    Load  SE [Sound/Enemy/WhipC@22.wav] ...    OK
    Load BGM [Sound/StageBGM/Boss/space.mp3] ...    OK
    Load  SE [Sound/StageBGM/crash14_e.wav] ...    OK
    Load BGM [Sound/StageBGM/Boss/kanon.mp3] ...    OK

================================================================================
END USER...
================================================================================

================================================================================
Finalize...
================================================================================
    Hi-Score
    	RANK 0
    		 1      AAA 01000000
    		 2      BBB 00900000
    		 3      CCC 00800000
    		 4      DDD 00700000
    		 5      EEE 00600000
    		 6      FFF 00500000
    		 7      GGG 00450000
    		 8      HHH 00400000
    		 9      III 00350000
    		10      JJJ 00300000
    	RANK 1
    		 1      AAA 01000000
    		 2      BBB 00900000
    		 3      CCC 00800000
    		 4      DDD 00700000
    		 5      EEE 00600000
    		 6      FFF 00500000
    		 7      GGG 00450000
    		 8      HHH 00400000
    		 9      III 00350000
    		10      JJJ 00300000
    	RANK 2
    		 1  no-name 20748136
    		 2  no-name 01185050
    		 3      AAA 01000000
    		 4      BBB 00900000
    		 5      CCC 00800000
    		 6      DDD 00700000
    		 7      EEE 00600000
    		 8      FFF 00500000
    		 9      GGG 00450000
    		10      HHH 00400000
    	RANK 3
    		 1      AAA 01000000
    		 2      BBB 00900000
    		 3      CCC 00800000
    		 4      DDD 00700000
    		 5      EEE 00600000
    		 6      FFF 00500000
    		 7      GGG 00450000
    		 8      HHH 00400000
    		 9      III 00350000
    		10      JJJ 00300000
    	RANK 4
    		 1      AAA 01000000
    		 2      BBB 00900000
    		 3      CCC 00800000
    		 4      DDD 00700000
    		 5      EEE 00600000
    		 6      FFF 00500000
    		 7      GGG 00450000
    		 8      HHH 00400000
    		 9      III 00350000
    		10      JJJ 00300000

    BOSS MEDLEY Hi-Score
    	RANK 0
    		 1      AAA 01000000
    		 2      BBB 00900000
    		 3      CCC 00800000
    		 4      DDD 00700000
    		 5      EEE 00600000
    		 6      FFF 00500000
    		 7      GGG 00450000
    		 8      HHH 00400000
    		 9      III 00350000
    		10      JJJ 00300000
    	RANK 1
    		 1      AAA 01000000
    		 2      BBB 00900000
    		 3      CCC 00800000
    		 4      DDD 00700000
    		 5      EEE 00600000
    		 6      FFF 00500000
    		 7      GGG 00450000
    		 8      HHH 00400000
    		 9      III 00350000
    		10      JJJ 00300000
    	RANK 2
    		 1      AAA 01000000
    		 2      BBB 00900000
    		 3      CCC 00800000
    		 4      DDD 00700000
    		 5      EEE 00600000
    		 6      FFF 00500000
    		 7      GGG 00450000
    		 8      HHH 00400000
    		 9      III 00350000
    		10      JJJ 00300000
    	RANK 3
    		 1      AAA 01000000
    		 2      BBB 00900000
    		 3      CCC 00800000
    		 4      DDD 00700000
    		 5      EEE 00600000
    		 6      FFF 00500000
    		 7      GGG 00450000
    		 8      HHH 00400000
    		 9      III 00350000
    		10      JJJ 00300000
    	RANK 4
    		 1 po-nameA 08531876
    		 2      AAA 01000000
    		 3      BBB 00900000
    		 4      CCC 00800000
    		 5      DDD 00700000
    		 6      EEE 00600000
    		 7      FFF 00500000
    		 8      GGG 00450000
    		 9      HHH 00400000
    		10      III 00350000
------------------------------------------------------------
    Exit TaskManager...
------------------------------------------------------------
------------------------------------------------------------
    Exit DefaultFont16x32...
------------------------------------------------------------
------------------------------------------------------------
    Exit DefaultFont8x16...
------------------------------------------------------------
------------------------------------------------------------
    Exit DefaultFont16x32...
------------------------------------------------------------
    Release Texture [Data/font.pgm] ...
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    Exit Event...
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------------------------------------------------------------
    Finalize SoundManager...
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    Release BGM [Sound/StageBGM/Boss/kanon.mp3] ...
------------------------------------------------------------
    Finalize TextArea...
------------------------------------------------------------
------------------------------------------------------------
    Finalize Screen...
------------------------------------------------------------
------------------------------------------------------------
    Exit TextureManager...
------------------------------------------------------------
    Release Texture [Image/Effect/nova01.bmp] ...
    Release Texture [Image/Effect/nova02.bmp] ...
    Release Texture [Image/Effect/flare.bmp] ...
    Release Texture [Image/Effect/doughnut.png] ...
    Release Texture [Image/Effect/wing01.png] ...
    Release Texture [Image/Effect/wing02.png] ...
    Release Texture [Image/Effect/ring01.bmp] ...
    Release Texture [Image/Effect/ring02.bmp] ...
    Release Texture [Image/Effect/snow00.png] ...
    Release Texture [Image/Effect/enemy_fire.png] ...
    Release Texture [Image/Effect/nova00.bmp] ...
    Release Texture [Image/Effect/star00.png] ...
    Release Texture [Image/Effect/pikapika.png] ...
    Release Texture [Image/Effect/ivy.png] ...
    Release Texture [Image/Effect/hourglass.png] ...
    Release Texture [Image/Effect/core.png] ...
    Release Texture [Image/Effect/sun.png] ...
    Release Texture [Image/Effect/wing00.png] ...
    Release Texture [Image/Effect/ne.png] ...
    Release Texture [Image/Effect/usi.png] ...
    Release Texture [Image/Effect/u.png] ...
    Release Texture [Image/Effect/inu.png] ...
    Release Texture [Image/Effect/barrier_bomb.bmp] ...
    Release Texture [Image/Effect/barrier_red.bmp] ...
    Release Texture [Image/Effect/barrier_blue.bmp] ...
    Release Texture [Image/Effect/powup.bmp] ...
    Release Texture [Image/Effect/off_skill.bmp] ...
    Release Texture [Image/Effect/def_skill.bmp] ...
    Release Texture [Image/Effect/death_skill.png] ...
    Release Texture [Image/Effect/bakuhatu02.bmp] ...
    Release Texture [Image/Effect/ball.png] ...
    Release Texture [Image/Effect/line.png] ...
    Release Texture [Image/Fix/fix_string.png] ...
    Release Texture [Image/Fix/fix_rank.pcg] ...
    Release Texture [Image/Fix/fix_onpu.pcg] ...
    Release Texture [Image/Fix/fix_boss.pcg] ...
    Release Texture [Image/Fix/belt.png] ...
    Release Texture [Image/Fix/fix_bomb_gauge.pcg] ...
    Release Texture [Image/Fix/round_no.pcg] ...
    Release Texture [Image/Fix/ready.pcg] ...
    Release Texture [Image/Fix/fight.pcg] ...
    Release Texture [Image/Fix/bonus.pcg] ...
    Release Texture [Image/Fix/round.pcg] ...
    Release Texture [Image/Fix/break.pcg] ...
    Release Texture [Image/Fix/break_score.pcg] ...
    Release Texture [Image/Fix/bonus_score.pcg] ...
    Release Texture [Image/Fix/scratch_force_release.pcg] ...
    Release Texture [Image/Fix/spell_wind.pcg] ...
    Release Texture [Image/Fix/perfect_score.pcg] ...
    Release Texture [Image/Fix/spell_blood.pcg] ...
    Release Texture [Image/Fix/spell_illusion.pcg] ...
    Release Texture [Image/Fix/spell_time.pcg] ...
    Release Texture [Image/Fix/full_power.pcg] ...
    Release Texture [Image/Fix/full_mana_gauge.pcg] ...
    Release Texture [Image/Fix/perfect.pcg] ...
    Release Texture [Image/Fix/spell_light.pcg] ...
    Release Texture [Image/Fix/spell_glow.pcg] ...
    Release Texture [Image/Fix/spell_storm.pcg] ...
    Release Texture [Image/Fix/spell_bubble.pcg] ...
    Release Texture [Image/Fix/spell_polarity.pcg] ...
    Release Texture [Image/Bullet/enemy_bullet_normal_orange_small.pcg] ...
    Release Texture [Image/Bullet/enemy_bullet_normal_blue_small.pcg] ...
    Release Texture [Image/Bullet/enemy_bullet_normal_red_small.pcg] ...
    Release Texture [Image/Bullet/enemy_bullet_normal_yellow_small.pcg] ...
    Release Texture [Image/Bullet/enemy_bullet_normal_b_blue_small.pcg] ...
    Release Texture [Image/Bullet/enemy_bullet_normal_green_small.pcg] ...

================================================================================
Final Info
================================================================================
    Block Num 40
    fps:60.000


【END SYSTEM LOG】
    2019.05.21  22:05:19
