<!-- 1面中ボスオプション 扇形に発射.-->

<?xml version="1.0" ?>
<!DOCTYPE bulletml SYSTEM "http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/bulletml.dtd">
<bulletml xmlns="http://www.asahi-net.or.jp/~cs8k-cyu/bulletml">

<action label="top">
  <actionRef label="fan_head"></actionRef>
  <repeat>
    <times>10 + 10 * $rank</times>
    <actionRef label="fan_body"></actionRef>
    <wait>1 + (1 - $rank) * 2</wait>
  </repeat>

  <vanish/>
</action>

<!-- 発射 -->
<action label="fan_head">
      <fire>
        <direction type="absolute"> 45</direction>
        <speed>30</speed>
        <bulletRef label="down1"></bulletRef>
      </fire>
</action>
<action label="fan_body">
      <fire>
        <direction type="sequence"> 200 / (10 + 10 * $rank)</direction>
        <speed>30</speed>
        <bulletRef label="down1"></bulletRef>
      </fire>
</action>


<!-- 減速する弾を発射 -->
<bullet label="down1">
  <action>
      <changeSpeed>
       <speed>0.8</speed>
       <term>6 + $rank * 5</term>
    </changeSpeed>
  </action>
</bullet>

</bulletml>
